VRCFury does its work just before your avatar uploads.This also means VRCFury will not clobber the work of TPS, VRCLens, etc.Your existing layers, parameters, and menus will be untouched, and VRCFury will keep its work totally separate from yours.VRCFury still works perfectly with avatars that already have animations. If it can't build a layer the way you want, let us know and maybe we can support it! It also has logic to build every single animation layer that I personally use myself for my avatars. Gestures, Idle Animation Support, and more!.VRCFury can create these toggles for you, without you needing to touch animation clips whatsoever.Just want to toggle a game object or a blend shape? No worries!.Write your animation clips from the root of the prefab, and VRCFury will handle rewriting it when it winds up on an avatar.VRCFury props defined in prefabs will automatically have their clips rewritten to work properly, no matter where in the hierarchy they are ultimately placed.For more details, check out VRCFury for Artists.No more complicated "copy my layers into your fx"! If their project has VRCFury, they can just drop your prefab into their project, and upload!.Distribute your avatar addons with everything needed for the user to add your animations / props to their menu.Prefabs can contain their own VRCFury definitions.The animation controller, VRC Menu, and synced parameters are all generated automatically by VRCFury.Define toggles, gestures, item modes and more using a simple GUI in Unity.
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